I chose to work with Jing because I was a Snaggit devotee until it went away. I was hoping that the similarity between the two programs would make the learning curve shorter. It mostly did. Overall the function is mostly the same (probably because it's from the same designers) even if things are in slightly different places. I'm also learning how to use it in multiple browsers. I'm excited to be able to use this to make short video tutorials. Small tutorial videos can save so much instruction time. I figure if I have to explain something more than three times, I'm wasting my time, so I'll make a video. Then I can respond to the students question, "How do I....?" With a cheerful, "There's a video explaining that in the tutorial folder of [the Leaning management system.]" I'm still nervous about using the flipped format, for reasons we've discussed in previous classes; you're reliant on students to have watched the videos. I can't think of any major impediments to my and student use. Other than requiring internet access.
I signed up for educreations because the interactive whiteboard sounded interesting, but I couldn't find it on the site. I'll have to keep playing.
UPDATE: I found it, but it wasn't what I thought it would be. I had been hoping for something that my students and I could use in real time together, kind of like Padlet. This just looks like a tool for me to create artifacts to share with my students. I felt hampered by the lack of ability to add text or numbers, but I did like the ability to add in images and draw over/around them.
I think that videos could totally work as assessment tools. Students could video each other giving speeches, or explaining concepts. This would also qualify as differentiation because each student could tailor their video; they could speak to the camera using cue cards, they could design picture cards and then narrate those, they could create the content and then have someone else (an aid or a partner) read their content.
I LOVED Carmen Sandiego!! I watched the TV show and played the game a ton. So I totally connected with Zichermann's subject/content immediately. HOWEVER I disagree with his idea that today's kids will never sit down with a good book. (I find the idea alone horrifying.) But I do agree that our world could be perceived as boring and I like the idea that videogames actually do require players to learn skills and that displays increased grey matter. THE ACT OF LEARNING IS WHAT IS IMPORTANT!! There seems to be no reason why that learning can't/shouldn't happen via video games.
I signed up for educreations because the interactive whiteboard sounded interesting, but I couldn't find it on the site. I'll have to keep playing.
UPDATE: I found it, but it wasn't what I thought it would be. I had been hoping for something that my students and I could use in real time together, kind of like Padlet. This just looks like a tool for me to create artifacts to share with my students. I felt hampered by the lack of ability to add text or numbers, but I did like the ability to add in images and draw over/around them.
I think that videos could totally work as assessment tools. Students could video each other giving speeches, or explaining concepts. This would also qualify as differentiation because each student could tailor their video; they could speak to the camera using cue cards, they could design picture cards and then narrate those, they could create the content and then have someone else (an aid or a partner) read their content.
I LOVED Carmen Sandiego!! I watched the TV show and played the game a ton. So I totally connected with Zichermann's subject/content immediately. HOWEVER I disagree with his idea that today's kids will never sit down with a good book. (I find the idea alone horrifying.) But I do agree that our world could be perceived as boring and I like the idea that videogames actually do require players to learn skills and that displays increased grey matter. THE ACT OF LEARNING IS WHAT IS IMPORTANT!! There seems to be no reason why that learning can't/shouldn't happen via video games.